Resume

Qualification Overview

  • 10+ years experience in the CG industry.
  • Handles the technical skills and managerial needs effectively
  • Recognized by managers as a fast and efficient worker with excellent self-discipline
  • Always meets or beats deadlines. Has a sound grasp of the production pipeline and can manage others.
  • Company evaluations are consistently high.

Software Strengths

Education

  • 2002 – 2003 — Sheridan College Computer Animation
    • Silver Medal winner (top honours for best in class)
  • 2000 – 2002 — Sheridan College Illustration Program
  • 1995 – 1999 — University of Waterloo Computer Science

Interests beyond work

  • Web/graphic design
  • Singing/song writing
  • Poetry writing
  • Sculpting
  • Volunteering
  • Currently learning zBrush

Experience

Arc Productions

2014 – 2016 – Head of Asset Department

  • Manages team of 100+ staff (modelers, riggers, surfacers)
  • Communicated with outsourcing vendors to troubleshoot issues, set up standards, and direct workflow
  • Develops solutions for different projects, utilizing pymel/python/PyQt/PySide scripting
  • Works with production management to solve problems, calculate bid times
  • Assisted human resources in developing an employee evaluation program to better assess and train the large number of employees.
  • Collaborates with CG supervisors and other department to improve efficiencies and invent new pipelines
  • Tackled issues like large set workflow and efficient deployment of set dressing
  • Models/rigs some key assets for various tv and feature projects

2011 – 2014 – Thomas the Tank Engine – Asset Team Lead

  • Developed pipeline for Thomas specific needs
  • Created railroad track generator and animation method in python/pymel

2009 – 2010 – Gnomeo & Juliet – Modeler and Previsualization

  • Modeled all generic male gnomes variations using same facial topology
  • Provided fast previsualization of all major sets, working directly with the client Art Director
  • Lead the investigation and workflow development of new environment software (E-on VUE)

2010 – Camelot – Modeler and VUE Development

  • Modeled Camelot landscape and cliffs; cleaned up lidar scans
  • Implemented VUE forests workflow for a complex sequence

2010 – Dolphin Tale – Modeler

  • Modeled fully functional mechanical helicopter
    and sea creatures

2010 – Snack Attack – Modeler

  • Built entire exterior train platform and hero passenger train

2010 – Lovebirds – Modeler

  • Built hero leaves, flowers, and logs to match live action references

CORE Digital Pictures

2008 – 2009 – Splice – Primary Modeler and Texture Artist

  • Model/Textured appendages and head of child creature

2007 – 2008 – Chop Socky Chooks – Lead Modeler and Texture Artist

  • Modeled, textured, and rigged major assets
  • Managed a team of 3-5 artists.

rban Vermin – Modeler and Texture Artist

  • Modeled and textured characters, sets and props.

2006 – The Tudors – Modeler and Texture Artist

  • Responsible for the construction and texturing of the main castle

2005 – 2006 – Silent Hill – VFX Artist

  • Modeling and rigging environments, camera tracking, rain fx

2003 – 2005 – Walt Disney’s The Wild – Modeler and Texture Artist

  • Modeled and textured sets, vehicles and props