Qualification Overview
- 10+ years experience in the CG industry.
- Handles the technical skills and managerial needs effectively
- Recognized by managers as a fast and efficient worker with excellent self-discipline
- Always meets or beats deadlines. Has a sound grasp of the production pipeline and can manage others.
- Company evaluations are consistently high.
Software Strengths
- Python, Pymel, PyQt, PySide
- Autodesk Maya
- Autodesk Mudbox
- SideFX Houdini
- Adobe Photoshop
- Adobe Illustrator
- Adobe InDesign
- Adobe AfterEffects
- Eye-on Fusion
- E-on Vue
Education
- 2002 – 2003 — Sheridan College Computer Animation
- Silver Medal winner (top honours for best in class)
- 2000 – 2002 — Sheridan College Illustration Program
- 1995 – 1999 — University of Waterloo Computer Science
Interests beyond work
- Web/graphic design
- Singing/song writing
- Poetry writing
- Sculpting
- Volunteering
- Currently learning zBrush
Experience
Arc Productions
2014 – 2016 – Head of Asset Department
- Manages team of 100+ staff (modelers, riggers, surfacers)
- Communicated with outsourcing vendors to troubleshoot issues, set up standards, and direct workflow
- Develops solutions for different projects, utilizing pymel/python/PyQt/PySide scripting
- Works with production management to solve problems, calculate bid times
- Assisted human resources in developing an employee evaluation program to better assess and train the large number of employees.
- Collaborates with CG supervisors and other department to improve efficiencies and invent new pipelines
- Tackled issues like large set workflow and efficient deployment of set dressing
- Models/rigs some key assets for various tv and feature projects
2011 – 2014 – Thomas the Tank Engine – Asset Team Lead
- Developed pipeline for Thomas specific needs
- Created railroad track generator and animation method in python/pymel
2009 – 2010 – Gnomeo & Juliet – Modeler and Previsualization
- Modeled all generic male gnomes variations using same facial topology
- Provided fast previsualization of all major sets, working directly with the client Art Director
- Lead the investigation and workflow development of new environment software (E-on VUE)
2010 – Camelot – Modeler and VUE Development
- Modeled Camelot landscape and cliffs; cleaned up lidar scans
- Implemented VUE forests workflow for a complex sequence
2010 – Dolphin Tale – Modeler
- Modeled fully functional mechanical helicopter
and sea creatures
2010 – Snack Attack – Modeler
- Built entire exterior train platform and hero passenger train
2010 – Lovebirds – Modeler
- Built hero leaves, flowers, and logs to match live action references
CORE Digital Pictures
2008 – 2009 – Splice – Primary Modeler and Texture Artist
- Model/Textured appendages and head of child creature
2007 – 2008 – Chop Socky Chooks – Lead Modeler and Texture Artist
- Modeled, textured, and rigged major assets
- Managed a team of 3-5 artists.
rban Vermin – Modeler and Texture Artist
- Modeled and textured characters, sets and props.
2006 – The Tudors – Modeler and Texture Artist
- Responsible for the construction and texturing of the main castle
2005 – 2006 – Silent Hill – VFX Artist
- Modeling and rigging environments, camera tracking, rain fx
2003 – 2005 – Walt Disney’s The Wild – Modeler and Texture Artist
- Modeled and textured sets, vehicles and props